Award-hoarding Guildford studio to see LBP2 released January 2011
Sony has given its newest Worldwide Studios partner Media Molecule additional development time on the LittleBigPlanet 2 project.
It’s not known how much it was a commercial decision it was to delay LBP2 beyond the Christmas release period – the Christmas window is treacherously crowded and yet Sony has not had tremendous success with New Year releases.
In any event, Guildford-based studio Media Molecule now has more time to refine its product.
”We’ve all been working like powered-up space ninjas and we’re almost there, but because we love what we’ve made, and we love our little sack-friends, and most of all we love all our fans out there, we couldn’t let you all get together until we knew we were giving you the best experience imaginable.
“We know this will come as disappointing news for all you LittleBigPlanet fans, and believe us, we are disappointed too.
“We are a tight-knit team and we take enormous pride in our work, so to raise the bar we’ve set with the original LittleBigPlanet, a game that has been so embraced by all, we’ve agreed to allow ourselves a bit more time to deliver the experience that our great fans and community deserve.
“We are truly sorry, but hope you understand that we have to build the best possible game, as it is the foundation of our community.”