GDC 09: CEO predicts games embracing technique to hit shelves by 2010
Softkinetic has unveiled its Full Body Realistic Avatar Control system, which enables developers to implement gesture recognition into their games.
Due to be included with Softkinetic's gesture recognition middleware platform iisu, the new technology is designed to allow studios to create realistic, third-person avatars that move in real time mimicking players' actions. The tool makes use of depth-sensing cameras that recognise a player’s spatial orientation, limb positions and movements.
“The world’s largest media and entertainment companies have already embraced our technology, and have helped us refine our understanding of the requirements for realistic polygonal avatar control system,” said Softkinetic CEO Michel Tombroff.
“Our team is driving the industry and we are confident that it represents the most advanced 3D camera-based avatar animation solution available on the market today.
“We strongly believe that the video game industry will embrace 3D gesture recognition technology in 2009, and we believe the first games will hit the market as soon as 2010.”
Softkinetic’s technology supports all available 3D depth-sensing cameras, including devices from 3DV Systems, Canesta, MESA, PMDTec, Prime Sense and Optex.