SLIVER.tv raises funds for VR esports broadcasting

SLIVER.tv raises funds for VR esports broadcasting
Sean Cleaver

By Sean Cleaver

August 23rd 2017 at 3:29PM

The VR entertainment platform raises $9.8 million to develop esports spectator technology

It may only be a year old, but SLIVER.tv has earned the attention of investors as the company announces a $9.8 million investment.

Following a recent Series A investment round, the VR broadcaster with its own patented technology is looking to revolutionise the way that esports is consumed by viewers. Investors, Danhua Capital, ZP Capital and Heuristic Capital Partners join The VR Fund and Samsung Next Fund and the Sony Innovation Fund in having invested in the company. The total investment has now reached $17.5 million.

The company has been working with esports partners DreamHack and ESL One in bringing esports tournaments to consumers in full 360 degrees VR. Games broadcast so far include CS:GO and League of Legends. The virtual camera creates an immersive 3D in game stream direct to VR from the 2D games being played, allowing viewers to be practically on top of the action.

“I’m thrilled to welcome Danhua Capital, Heuristic Capital Partners and ZP Capital to the SLIVER.tv family," said CEO of SLIVER.tv, Mitch Liu. "Our platform today enables our global fans to connect and truly experience esports in a whole new perspective. We’re on the cutting edge developing the next-generation live streaming technology, and this new funding will accelerate our R&D investments in machine vision, artificial intelligence and virtual reality.”

"We are very excited to partner with SLIVER.tv," added Danhua Capital managing director, Dovey Wan. "Mitch and his team are fundamentally transforming the live spectator experience for global esports fans with their patented video streaming technology. Together with a new interactive engagement model, 360 esports content, and a novel incentive model for streamers, tournament organizers, and esports fans, we firmly believe they are ready to disrupt the industry with their next-gen multimedia entertainment platform.”