GTA V multiplayer economy 'balanced for the vast majority of players who will not buy extra cash'
The multiplayer component of Grand Theft Auto V will feature microtransactions, Rockstar has confirmed.
Currency can be earned through various activities such as winning street races, or through purchasing cash with real money. Currency can be bought at the in-game store.
Rockstar claimed however the title and its economy had been designed so that it was balanced “for the vast majority of players who will not buy extra cash”, and there would be no paywall for users preventing them from playing the game.
The studio also tried to alleviate some concerns among users that cash was hard to come by in the game’s single player, by stating users could earn cash much faster in GTA Online. Money made from single player will not transfer to the multiplayer.
"You can either quickly accumulate cash through profitable activities like knocking over armoured cars, winning street races, doing stick-ups or a host of other cash-making endeavours – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$,” read a statement from the developer.
"You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game.
"You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode."