Robotoki harnesses CryEngine for Human Element

Robotoki harnesses CryEngine for Human Element
Craig Chapple

By Craig Chapple

March 21st 2014 at 9:25PM

GDC 2014: Open-world title coming to PC and consoles in late 2015

Independent game studio Robotoki is to use the CryEngine to develop its upcoming open-world survival game Human Element.

The game is being develoepd for PC and consoles and tasks players with rebuilding society 35 years after a zombie apocalypse.

The game is slated for release in late 2015.

"The ambitious narrative and gameplay of Human Element required an innovative set of features in order to achieve our vision,” said Robotoki creative director Robert Bowling.

"CryEngine is the perfect fit for us because it delivers so many powerful features straight out of the box such as the physical based shading system and the infinite terrain from segmented worlds to create a massive open world experience but still allow the visual fidelity and detail our players expect from a first person experience from our team."

Crytek business development director Carl Jones added: “The team at Robotoki have earned countless plaudits in the games industry, and their talent is obvious from the amazing work we've seen them producing with CryEngine already. We look forward to offering them the same high level of support we promise to all CryEngine licensees as they work to turn their ideas into a reality."

Crytek announced this week it was adopting a new $10 a month subscription model for its powerful CryEngine that has been used to develop triple-A titles such as Crysis 3 and Xbox One launch game Ryse: Son of Rome.

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