Remedy recoups iPhone dev costs in 3 days

Remedy recoups iPhone dev costs in 3 days

By Stuart Richardson

June 10th 2011 at 11:54AM

E3 2011: Alan Wake studio outlines financially successful first iOS excursion

Remedy Entertainment MD Matias Myllyrinne has said that his studio recouped its costs for its recently published iOS title Death Rally within three days of the game’s release.

Speaking to Joystiq
at E3, Myllyrinne said the game, which took studio Mountain Sheep eight months to develop, was a great success.

"A lot of the credit goes to Mountain Sheep for developing a great fun game. We produced it, took it forward and helped - but the heavy lifting is with the dev team as always," he said.

"I think in terms of priorities, Remedy will continue to do what we do best. We love our big movie-like story driven action games - but it is also about applying these strengths in new ways too.

“There are awesome things happening with digital stuff like XBLA, Steam, iPhones etc. Where you can build a killer value and fun at a low price point and still make money."