Media Molecule HR Manager, Joanna Mabey discusses the recruitment needs of a small development team, triple-A development and what to do if you want to become a ‘Molecule’
What differentiates your studio from other developers?
For a triple-A developer, we’re quite a small team and we like to maintain a family vibe throughout everything we do. Our studio is a welcoming, inspiring and productive work space, with a giant pink carpet and a few office dogs thrown in for good measure!
We work collaboratively and all sit together in a big open plan mish-mash so we can work as closely as possible with one another. Hard work and dedication is important to everyone on the team, but we also know the importance of family time. We often host events throughout the year that our families and ‘Mini Molecules’ can get involved with which extends our family ethos even more. We’re one big Molecule family.
How many staff are you looking to take on?
We’re a small, lean studio but we’re always happy to receive applications from people who are qualified and right for the role in hand. We’re passionate about hiring so it’s important to us to have the right people in the right roles. When we find the right people, we’re as flexible as possible and have many different working arrangements in place to accommodate the needs of our team.
We want our Molecules to feel valued and make a difference
What perks are available to people working at your studio?
Looking after our Molecules is a top priority for us and this is reflected in the benefits available to those who join our team. We offer private medical and dental healthcare along with a great pension scheme, life insurance and personal development funds to help our employees develop their skills both inside and outside of work.
One of our most cherished perks would have to be our two in-house chefs Kath & Eoin who cook us fresh, healthy and delicious meals every day, as well as tasty cakes and mid-afternoon pick-me-ups to keep everyone suitably fed and watered. There’s also a number of classes that our Molecules can get involved with including life drawing classes, Japanese lessons and a singing group. Honestly, there’s too many to mention! We have listed all our benefits in full on our website.
What should aspiring devs do with their CV to get an interview?
Always include a showreel (or if you’re a programmer a github or personal site link) and keep it simple! This is your time to shine and we love it when applicants make it easy for us to see their work. It’s also really important to tailor your CV to the company you’re applying to.
Take the effort and care to do your research and review what you’re applying for, and who you’re applying to. Including a well thought- out cover letter or email also shows us that you care about our studio and the job. And make sure your CV isn’t an essay either - keep it short and to the point as those are the ones that always catch our eye.
Who is the best interviewee you have ever had and how did they impress you?
We are impressed with those who have done their homework and have a passion for the industry – it’s always great to interview people who know about us and the project we’re currently working on, and are excited and enthusiastic about it. Show dedication to your craft and be proud of the work you produce. It’s great to meet someone who loves what they do and is keen to bring their skills and experience to the team.
How have your recruitment needs changed?
Our recruitment needs don’t tend to change very often. We have a lean, highly experienced team, and when we find the right candidates we make it our goal to keep them. Retention is really important to us. We want our Molecules to feel valued and be able to make a difference in our games. Our Molecules have impact and input.
Why should developers join you when indie and self-publishing has become much more accessible?
We’re a Sony First Party Studio with an independent spirit and collaborative approach to development. We have protected all the things that we loved about being independent but enjoy the amazing benefits that come with having a publisher like Sony behind us. Molecules get the best of both worlds.
Company: Media Molecule
Location: Guildford, UK
Hiring: UI/UX Programmer, Sound Designer, Audio Programmer and more
Where to apply: www.mediamolecule.com/jobs