Realtime Worlds details new staff overtime package

Realtime Worlds details new staff overtime package
Michael French

By Michael French

April 7th 2009 at 11:44AM

'We've got the industry's best benefits package,' reckons head of HR

Reatlime Worlds has today unveiled an expanded employment policy which grants overtime pay to its staff.

Conveniently coming as the studio reminds the world that it has over 40 open vacancies as it finishes work on APB and production of its second post-Crackdown project continues, the new policy joins a raft of other perks a job at the Scottish studio offers.

The studio says that offering overtime pay is a handy antidote to relying on staff to work intensive 'crunch' periods.

The studio has what it reckons is "the most generous benefits packages in the industry which includes profit sharing, share options, flexitime, private medical insurance, life insurance, pension package, income protection, carers and emergency leave, relocation assistance, childcare voucher scheme, and discounts on personal computers and bikes".

“The games industry has long depended on getting excessive amounts of free overtime out of its developers, which in the long run just serves to drive them to another field. We want to ensure that Realtime Worlds is always very attractive - both creatively and financially - to our staff, and offering paid overtime is only fair when products of the standards we demand require more effort than is sometimes possible nine to five”, commented John Duthie, the studio's head of HR.
“Whilst, like the rest of the industry, we’re lucky enough to have a number of individuals who are happy working crazy hours just for the pride in the games they’re creating, it’s gone down well being able to reward that more directly. And for those with families, knowing the overtime often required to finish games will be paid for means it’s a lot more palatable at home.”