PhaseSpace joins Epicâ??s IPP

PhaseSpace joins Epicâ??s IPP

By Ed Fear

July 6th 2007 at 11:00AM

Motion capture timesaver accepted into Integrated Partners Programme

Epic’s Integrated Partners Programme has been bolstered with the addition of PhaseSpace to its ranks.

The technology allows developers to direct the performance of characters inside the Unreal Engine 3 game engine in real time, as well as providing cleaner mocap data that requires less modifying before use.

PhaseSpace joins companies such as Geomerics, Digimask and Kynogon in offering close integration and guaranteed compatibility with Unreal Engine 3 to their products as part of the Integrated Partners Programme.

Mark Rein, Epic Games’ VP commented: “We are delighted to welcome PhaseSpace into the IPP program, and like our other IPP partners, believe that their technology is industry leading, and has the potential to deliver added value to development teams already using Unreal Engine technology.”