Paleo licences CryEngine 2

Paleo licences CryEngine 2
Michael French

By Michael French

July 4th 2007 at 9:15AM

New FPS called Merchants of Brooklyn to be powered by Crytek's middleware

A new San Diego-based studio that has its roots in the modding scene has announced its making its first full title, an FPS called Merchants of Brooklyn, and that it is using Crytek's CryEngine 2 to build the game.

"Before licensing the CryEngine 2 for our new project we looked carefully at all our options, and concluded no other engine could produce the kind of AAA quality game we were aiming to develop, nor were any other toolsets as advanced or user friendly as the ones delivered with the CryEngine 2," said Troy Latimer, president of Paleo.

"The combination of the best rendering and physics engine of any middleware available, together with the powerful Sandbox 2 editing system, was what lead us to decide to license this technology from Crytek rather than attempt to develop an engine ourselves, or license something from another third party. With this agreement in place, we can immediately begin to move forward with prototyping our game, secure in the knowledge the engine will be able to handle everything we need, while the tools will give us the creative freedom to build the kind of next generation game no one has been able to make until now."

"We are very pleased to welcome Paleo Entertainment as our newest engine licensee and proud to be their technology partners" added Faruk Yerli, MD of Crytek. "Their bold ideas and unique art style showed us that they had the talent and vision to create something truly original which would stand out on its own merits, and also utilize many of the features of our engine in fresh and innovative ways."