Obsidian adopts Unity for Project Eternity

Obsidian adopts Unity for Project Eternity
Craig Chapple

By Craig Chapple

September 24th 2012 at 11:50AM

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Obsidian Entertainment’s Kickstarter title Project Eternity will be developed using the Unity game engine, it has revealed.

The studio’s CTO Chris Jones said it chose to adopt the popular development platform as it felt it was the best fit for its upcoming RPG, and added that the engine helps to improve productivity amongst small teams.

Jones went on to say that great progress had already been made on prototyping some of the core functionality of Project Eternity, and was also using some of its in-house tools alongside Unity.

“Unity makes it very easy to extend not only the game engine but the development tools as well, and we feel integrating some of the tools that have already proven effective on previous Obsidian games will get us off to a great start on the development of Project Eternity,” he said.

Jones also revealed that the game will now support Mac and Linux thanks to its adoption of Unity, and had removed the ports from its stretch goals and replaced them with other in-game features such as a new region, faction and additional quests.

He added the studio had decided not to use its own internal engine Onyx to port to other platforms as cost and time of using it would have reduced the budget available to develop the game itself.

At the time of writing, Project Eternity has raised more than $1.9m from 45,529 backers, smashing its target of $1.1m with 22 days to go.