Nintendo sizing up Unity for 3DS

Nintendo sizing up Unity for 3DS
Aaron Lee

By Aaron Lee

March 24th 2014 at 10:35AM

Nintendo of America says platform holder is ‘definitely looking’ at Unity for its handheld

Nintendo is investigating adding 3DS support for the Unity game engine.

Nintendo of America's licensing department senior manager Damon Baker told Siliconera that now it has worked out Wii development, “a lot of developers" want to reach the 3DS’ sizeable install base.

“We've had those discussions and we are definitely looking at that,” said Baker.

"Our priority was to get the Wii U build [of Unity] up and done and ready. Because we need a test environment for it, it's taken a while for Unity to get finalized on Wii U, so that we can actually test against it. So that has been made available now and that is why we've got all of these [game] candidates waiting in the wings that are just going through the submission process at this point."

Nintendo provides Wii U developers a free license to create games using the Unity engine. Baker has confirmed that more than 50 Unity games are already confirmed to be coming to the platform.

The toolkit gives developers access to the console’s atypical features and is part of Nintendo’s charge to get more indie developers working on its console.

Unity unveiled its fifth major update to its self-titled game engine at GDC last week. It will include features such as running natively in 64-bit and will come with new middleware bundled with it, including lighting tool Enlighten and foliage tool SpeedTree.

Last year the firm confirmed to Develop that cross-platform play between its Nintendo devices and non-Nintendo devices will be possible. Its investigation with Unity integration may spur its ability to get games up-and-running between platform.