Nibris' Sadness to use Gamebryo

Nibris' Sadness to use Gamebryo
Michael French

By Michael French

April 14th 2008 at 3:00PM

Wii's 'first black and white' horror game to use Emergent's engine

Emergent Technologies has announced that Polish game developer Nibris will use its Gamebryo engine to make new title Sadness for the Wii.

Dubbed "the first Wii title to be presented entirely in black-and-white", Sadness is built from 'numerous Wii development features that do not typically come with standard SDKs' made available via Gamebryo for the Nintendo format. The game is aimed at adults and is rendered in black and white.

“Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed,” said Tomasz Wisniowski, project manager of Nibris.

“We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.”