Daily advice on recruitment and HR from the industry's top companies. Today: Essential reading for studio heads
Every day in January – and thanks our 'New Year, New Job' series' huge popularity – well into February, Develop is helping job-hunters and employers with advice and tips from the industry's finest developers, experts, HR specialists and recruitment execs on a range of topics.
Today we bring you some recommended reading on behalf of a rich mix of the games industry's best, with a guide to the 20 books any manager, studio head or individual considering setting up their own studio should read cover to cover.
20 Management Books Every Employer Should Read
• “Drive by Daniel Pink and Getting Things Done by David Allen.”
Julian Widdows, VP of development, Codemasters
• “Rework. Which should be called: The definitive guide to running 37signals. But what a company to know how to run.”
Will Luton, Creative Director, Mobile Pie
• “Peopleware: Productive Projects and Teams by Tom DeMarcoim and Tim Lister”
Michael Burnham, Head of Production, Rebellion
• “Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency by Tom DeMarco.”
Neil Alphonso, Lead Designer, Splash Damage
• "The Elegant Solution: Toyota's Formula for Mastering Innovation by Matthew E. May and Difficult Conversations: How to Discuss What Matters Most by Douglas Stone, Bruce Patton and Sheila Heen."
Paulina Bozek, CEO, inensu
• “The Flight of the Buffalo by James A. Belasco and Ralph C. Stayer.”
David Braben and team, Frontier
• “‘Who Moved My Cheese?’ by Dr Spencer Johnson helps you understand how to deal with change in any situation.”
Ben Royce, Design Specialist, Datascope
• “Winning by Jack Welch and Life Matters by Roger Merrill. Welch is a phenomenal businessman and I use some of the advice in this book regularly.”
Trevor Williams, COO, Playground Games
• “Patrick Lencioni's Death by Meeting, Dan Roam's The Back of the Napkin, Garr Reynolds' The Naked Presenter, Sandra A. Crowe's Since Strangling Isn’t An Option… Dealing with Difficult People and Robert I. Sutton's The No Asshole Rule: Building a Civilized Workplace and Surviving One That Isn’t.”
Andrea Hartenfeller, HR Manager, Crytek
• “Built to Last by Jerry Porras and Jim Collins.”
Dave Thomson, founder and CEO, Ludometrics
• "Even if you are not in social gaming, Jon Radoff's book Game On is a powerfully insightful look at the business of games."
Chris Mayer, CEO, Night Owl Games
• “Kingdomality by Sheldon Bowles, Richard Silvano and Susan Silvano. Not strictly a management book, more an understanding people book.”
Sean Turner, Technical Director, Hutch
• “Onward: How Starbucks Fought for its Life Without Losing its Soul is a must read and teaches you how not to lose sight of the very reason you started your company in the first place.”
Mills, co-founder, UsTwo
• “The E Myth by Michael Gerber is aimed at all those starting or running a small business of any type – including a development studio.”
Ian Goodall, director, Aardvark Swift
• “There is no one book with all the right answers. Instead, read the stories of successful companies and founders.”
Andy Campbell, CEO, Specialmove
• “Most management books can be inhaled by just reading the reviews, so don't worry too much about them. But do spend ample time with other CEOs and other old hands, and learn from their stories and battle-scars.“
David Helgason, CEO, Unity
Our daily 'New Year, New Jobs' series of articles are extracted from the February issue of Develop magazine – currently available in several forms – which boasts an essential compendium of advice, tips and tricks on getting a new job and improving your employment prospects.The same issue brings you all the results from our sweeping games industry Salary Survey. Check back with Develop Online every day this month for more.
To find out more about advertising opportunities relating to our New Year, New Job series contact Alex.Boucher@intentmedia.co.uk or call him on +44 (0) 1992 535 646.