Pixologic has revealed GoZ, a new export pipeline set to feature in version 4 of popular sculpting app ZBrush.
GoZ aims to help artists spending less time fiddling with inter-application exporting by providing a pathway between ZBrush and apps such as Maya, Cinema 4D and modo. Not only does it help transfer geometry between these software packages, it also transfers texture, normal, and displacement maps and connects them to the appropriate shader networks in the destination app.
GoZ is set to be added in the next Mac OSX update of ZBrush, while Windows users will have to wait until version 4 is released in August.