New engine shakes up Call of Duty Ghosts

New engine shakes up Call of Duty Ghosts
Craig Chapple

By Craig Chapple

May 21st 2013 at 7:14PM

All downloadable content will be available first on Xbox One

Activision is looking to shake up the Call of Duty franchise once more with the development of Call of Duty: Ghosts.

To be released on the Xbox One, CEO of Activision publishing Eric Hirshberg said that all downloadable content for the title would be available first exclusively on Xbox One.

The game will be powered by a new next-gen-tailored game engine, which Hirshberg said was designed to help Infinity Ward set new standards with the latest Call of Duty.

He added the game was a completely new spin-off to the franchise, featuring  a new world, narrative and cast, and said the next-gen console was an "opportune time to develop a new experience".

The game will include new features such as the ability to slide across the ground, as well as dynamic maps in which users can interact with the environment, such as causing logs to fall down a hill.

He said the game would run at 60fps, and would be a "great feeling game".

The engine meanwhile, along with the high specs of the Xbox One, will help provide better textures, shaders, volumetric lighting, self-casting shadows and a boosted polygon count. A side-by-side view of Ghosts and Call of Duty: Modern Warfare 3 showed significant changes when it came to character models.

One in-game character, a dog, used high-res scans of an actual SAS dog, and managed to incorporate many attributes shared by the real-life dog, including a tattoo on the inside of its ear.