Games Lab project strives to boost social network's offering
MySpace is launching a pilot program that hopes to welcome social games developers in-house, where they will be charged with creating or expanding on their game titles.
Named MySpace Games Lab, the new drive hopes to offer studios rapid feedback and aid them in quickly turning around iterations of their game's features.
“Working closely with MySpace has allowed us to launch and extend successful titles like Mobsters and Sorority Life,” said John Pleasants, chief executive officer of Playdom.
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