UI authoring system gets multi-threading supportOmegame has upgraded its user-interface authoring toolset, Menus Master, to version 2.6.
The solution, which works with any C++ platform, lets the design and construction of user interfaces be handled by the artists, starting from basic menus and working up to more complicated front-ends.
New to this version is support for masking, multi-threaded loading and a new ‘circular button zone’ component, in addition to the usual tweaks and enhancements.
“Most of these new features were driven directly by the feedback that we received from our customers” said Sébastien Kohn, sales & marketing director for Omegame. “These improvements make Menus Master the most complete user interface authoring solution for the industry.”