MaxPlay adds MaxCore multi-core rendering support

MaxPlay adds MaxCore multi-core rendering support
Matthew Jarvis

By Matthew Jarvis

March 15th 2016 at 11:15AM

Engine firm says that new ability is suitable for maximising performance in AR and VR titles

MaxPlay’s Game Development Suite can now render and process data on multi-core devices.

MaxCore, as the scalable solution is called, is billed as a way of boosting performance in augmented and virtual reality games on PC, console and mobile by allowing nCore processing to spread hardware workload over multiple cores.

It comprises of a Forward+ engine with physically-based rendering and light indexed deferred illumination for a higher fidelity of visuals, improving on-screen frame rates and content scaling.

MaxPlay itself claims that MaxCore has resulted in frame rate increases of 400 per cent when moving from two to six cores during testing.

“MaxCore and LID rendering is just what the doctor ordered for VR developers,” said Ryan Peterson, CEO of Finger Food Studios.

“This combined approach helps developers get the most out of multi-core CPUs.”

“Virtual reality is ushering in an era of innovation and amazing new experiences, but it also introduces a variety of new challenges and opportunities that require more powerful and innovative software development solutions," added MaxPlay CEO Sinjin Bain.