Marmalade SDK spreads to Windows and Mac

Marmalade SDK spreads to Windows and Mac
Aaron Lee

By Aaron Lee

September 5th 2012 at 2:48PM

Latest update aims to relieve need for porting mobile to PC

The latest update to Marmalade SDK is taking the cross-platform tool to desktops.

Version 6.1 targets Windows and Mac OS X which means a developer can now reach millions more new players through desktop stores.

London-based SDK provider aims to give developers to means to spread their games further and maximise revenue opportunities without the need to port.

The new release also allows developers to mix HTML5 with native platform code, providing greater flexibility to create rich hybrid apps and games as well as improved desktop graphics support and more intuitive manipulation of 3D assets.

“Marmalade SDK 6.1 opens up a new world in terms of reach and revenue potential for game developer,” said Tony Waters, head of SDK at Marmalade.

“Porting existing games over to Windows and Mac OS X couldn’t be simpler, as demonstrated earlier this month with beta partner HotGen and their titles Spacelings, To-Fu and To-Fu 2. We’re looking forward to seeing the Marmalade community further realising the potential of their great games on these platforms.”

John Richards, senior director for Windows partners and developers at Microsoft Corp added: “It’s fantastic to see Marmalade offering support for Windows. This gives developers a flexible set of tools to deliver games for Windows. We’re looking forward to seeing great content coming to Windows through Marmalade.”

Marmalade delivers SDK for iOS, Android and BlackBerry as well as other platforms and has been used in likes of Cut the Rope and Call of Duty: War at War – Zombies.