Ludei lets CAAT out of the bag

Ludei lets CAAT out of the bag
Seth Tipps

By Seth Tipps

July 23rd 2012 at 6:55PM

Open source JavaScript engine includes pre-designed code snippets

Ludei will unviel its new game engine The CAAT, at Casual Connect in Seattle tomorrow.

The Canvas Advanced Animation Toolkit employs an arsenal of pre-designed code snippets Ludei says will greatly accelerate development.

"The CAAT has always been our secret weapon, quietly sitting in the background of our development stack, waiting to be set free on developers," said Ludei President Joe Monastiero.

"It basically completes version one of our platform: CocoonJS for API acceleration and enhancement, the cloud compiler for cross-platform builds, our monetization engine for bridging native payments and ad networks, and now our CAAT game engine."

"If someone does not believe that HTML5 works for performance gaming, don't give away your source code. Contact us first. Seriously." 

The CAAT engine is open source, and works with Canvas, CSS and WebGL.

Based on JavaScript, CAAT is a multi-instance, director-driven Scene Graph Manager.

The engine offers a complete gaming framework, featuring on-screen entities, custom matrix stacks, game loop hooks, scenes, scene transitions, affine transformations, pixel perfect on-screen entity identification, complex paths, assignable behaviors and seamless Box2d integration.

The Ludei platform is already known for CoocoonJS, which converts HTML5 into JavaScript for Android and iOS developers.

Casual Connect attendees can find CAAT at booth b27.