London Games Conference 2013: Find out what you missed

London Games Conference 2013: Find out what you missed
James Batchelor

By James Batchelor

November 14th 2013 at 11:00AM

Unable to attend yesterday's conference? Fear not - we have all the biggest revelations and insights right here

More than 100 companies from around the games industry headed to One Wimpole Street yesterday for the 2013 London Games Conference.

There were keynotes from Sony's Shahid Ahmad, Sports Interactive's Miles Jacobson, Revolution's Charles Cecil, CCP's David Reid and representatives from Google, Facebook, Twitter, Twitch, Testronic, Vicon Motion Systems, ARM and more.

Topics discussed ranged from how to improve your chances of success on Kickstarter and the evolution of mobile capture to the impact of piracy and the rise of indies.

But don't worry if you were unable to attend yesterday's event. We have all the biggest insights and revelations right here:

Why PlayStation believes the indie revolution is over
Sony's Shahid Ahmad reflected on how independent developers have changed the structure of the games industry, and how PlayStation is embracing this.

Sports Interactive reveals shocking impact of piracy on Football Manager 2013
Miles Jacobson shared an unprecedented amount of data into how sales of his best-selling sports game were affected when the game was finally cracked six months after launch.

Michael Pachter predicts PS4 will win the next generation
The Wedbush Morgan analyst explained why his expectations for Xbox One are low, and why he has all but written off the Wii U.

"No going back" from crowd-funding, says Charles Cecil
The Revolution Software boss described how Kickstarter has changed the relationship between developers and their fans.

CCP's four pillars for creating a ten-year lifecycle
The studio's David Reid shared the secrets of EVE Online's success, encouraging studios and publishers to think about how their IP can grow over a decade.

Developers should be daring and empower staff, says Bossa
The Surgeon Simulator studio urged developers to listing out for new ideas and concepts from everyone, and to encourage experimentation within their teams.

73% of console game owners are on Facebook
Interesting insights into the demographic that uses the world's biggest social network, courtesy of Facebook's head of EMEA gaming Tarquin Henderson.

Next-gen consoles have caught up with motion capture
Vicon's Phil Elderfield said the Xbox One and PS4 can finally realise what devs are trying to do with motion capture, but that won't last forever.

Don't show your game too early, says Croal
Hit Detection founder and former games journalist N'Gai Croal explained why jumping the gun with your game reveal could be disastrous.

Mobiles will never catch up with PC
Graphics and technology specialist ARM dispelled a few misconceptions among mobile developers.