Lionhead Studios hiring for Xbox One title

Lionhead Studios hiring for Xbox One title
James Batchelor

By James Batchelor

February 17th 2014 at 10:40AM

Unannounced project running on Unreal Engine 4

Guildford-based studio Lionhead is currently hiring for a senior graphics programmer to work on a new Xbox One title.

A job listing for the position says the successful applicant will be "a key contributor on an unannounced title for Xbox One" and will require "experience working on modern rendering engines (DX11 or equivalent), someone with a natural affinity for CPU and GPU optimisation and an eye for visual quality", according to VG247.

Specifically the listing mentions the new project will involve Unreal Engine 4, so applicants with experience of either UE4 or UE3 will have an advantage.

Lionhead added: "Although we're using a third-party engine, we're developing a significant amount of graphics tech in-house, so we need someone who can join the team and help us push the boundaries of next-gen console hardware."

The studio is seeking applicants that have contributed to at least one triple-A title for Xbox 360, PS3 or PC. Technical requirements include:

  • Fluent in C++ and shader languages (ideally HLSL, but possibly GLSL/Cg).
  • Ability to balance aesthetic requirements with performance needs.
  • A good knowledge of at least one modern graphics API (D3D9, LibGCM or OpenGL)
  • Excellent grasp of CPU optimisation ideally with multi-core CPU architectures
  • Experience with low level GPU optimisation, identifying bottlenecks
  • Knowledge of Direct3D 11 or equivalent (shader model 5, compute shaders, tessellation etc.), ideal but not essential
  • In-depth knowledge of existing graphics techniques and algorithms (e.g. shadow mapping, dynamic lighting, effects, culling).
  • Actively follows developments in graphics and engine design research topics, in particular real-time lighting techniques such as real-time global illumination and deferred rendering pipelines.
  • Excellent knowledge of current generation engine methods and techniques covering a variety of wide-ranging fields such as post-processing, lighting, animation and resource streaming. 

Lionhead Studios is currently working on Fable Legends, also powered by Unreal Engine 4, and last month confirmed it is working on non-Fable projects.