The popular Havok physics and animation tool has found another friend in game development, with Lionhead confirming that it has licenced Havok Complete for the production of Fable 2.Havok Complete combines the middleware company's Physics and Animation tools into one integrated solution. The run-time tech pipeline helps produce effects with movement in video games produced for a variety of formats including Xbox 360, PS3, Wii, PC and all of those platform's legacy formats.
Peter Molyneux, Lionhead Studios’ chief executive officer commented: “Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating for Fable 2. By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game."
Said Havok chief executive officer, David O’Meara, “Peter Molyneux’s team always want to push themselves further, push creative boundaries and influence the future of what gamers experience. We’re very pleased that Havok technology can help to make those creative aspirations into technical realities."