Technical director Adrian Hawkins one why a 'one size fits all' approach doesn't fit Kuju
In today's latest feature, Kuju technical director Adrian Hawkins explains why the network of studios under his remit have found diversity works best when it comes to choosing middleware.
"As we’ve grown, we have freed our studios to make the right technology choices for each game, rather than imposing a ‘one size fits all’ solution," explained Hawkins, adding: "We are very committed to continuing this philosophy."
The Kuju studios have recently employed BlitzTech, Unreal Engine 3, ScaleForm and others, and continue to develop their own tech including the recently announced Fabric, and Hawkins believes this approach is something the company will not move away from any time soon.
"We remain true to our diversity and policy on no central imposition – and I wouldn’t dare claim that all of our games would be using Fabric in two or three years from now," said Hawkins. "I’m sure the many far reaches of Kuju will do more specialised things that this tech isn’t the best choice for"