Designer hints at four months of crunch on Wii U exclusive
Platinum Games designer Hideki Kamiya has revealed that he lived in his office for four months during the development of The Wonderful 101.
Responding to fan questions on Twitter, Kamiya admitted he slept in the studio's meeting room while work continued on the Wii U exclusive title, presumably (though Kamiya does not confirm this) as a result of crunch on the project.
Here's what the designer had to say via Twitter:
I was like living at office for 4 months when TW101. RT @The_Baconbitz: do you ever work so long that you spend the night? I’ve heard of exc— ???? Hideki Kamiya (@PG_kamiya) June 18, 2014
I slept in a meeting room with a sleeping bag. RT @Rupang86: so your work desk doubles as a convertible bunk bed— ???? Hideki Kamiya (@PG_kamiya) June 18, 2014
Kamiya also gave an insight to his working conditions during the development of Capcom's acclaimed RPG Okami:
This was my bed when making Okami. http://t.co/HyUDKX1w2J— ???? Hideki Kamiya (@PG_kamiya) June 18, 2014
Have any Develop readers, either through crunch or passion for their work, slept at the office or perhaps even more unusual living conditions? Let us know by commenting below.