IO signs Morpheme to fill toolchain gap

IO signs Morpheme to fill toolchain gap
Michael French

By Michael French

September 5th 2007 at 5:12PM

Eidos-owned studio to use NaturalMotion animation middleware on new game

Copenhagen's IO Interactive is integrating NaturalMotion's Morpheme animation tool into its game development pipeline and will be using it to create assets for an upcoming undisclosed title.

“We chose morpheme as our animation engine because we really liked the visual editor in morpheme:connect,” said Steffen Toksvig, CTO at IO Interactive.

“We had a great experience with NaturalMotion’s support during our evaluation period and this experience continues to be an ongoing asset. We believe morpheme is a great fit for our animation pipeline.”

Andy Payne, NaturalMotion’s VP of sales, Europe, added: “Apart from creating massive commercial successes, IO Interactive is constantly pushing the limits of game design and development and we are extremely proud that they have chosen morpheme as their animation engine.”