Instinct Studio hits version 2.0

Instinct Studio hits version 2.0

By Ed Fear

March 17th 2008 at 1:51PM

Latest update features heavy optimisation and rewritten renderer

Irish middleware developer Instinct Technologies has released the latest version of its cross-platform game engine, Instinct Studio.

Chief focus for this major release version has been on ensuring performance is equal on all of the engine’s target platforms, and features an entirely new graphics rendering system. It also boasts Remote Control, which allows editing to be done in real-time across platforms.

“Whereas the earlier versions of Instinct Studio delivered primarily on the user experience, which we’ve now enhanced, the main focus this time has been optimizing the various systems across all our target platforms” said Instinct Technology’s CTO Dermot Gallagher.

“This is a very significant revision and has been driven by listening to our clients and responding to technical developments in the market place.”

David Lawton, COO of Instinct, added: “The games industry has a wide variety of titles in development that range from triple AAA blockbusters to casual games. We are very confident we have significantly enhanced our product set and to support this release we have introduced a range of innovative pricing models to give every level of developer a real opportunity to create fantastic games and succeed using our cutting-edge technology.”