The newest version of SpatialOS will allow developer to achieve high-fidelity graphics using the Unreal integration
The SpatialOS development platform received an update today to version 12.0, which will allow for integration with the Unreal SDK as part of an open beta programme.
Epic Games' Unreal Engine will bring the potential for more creative possibilities with Improbable's SpatialOS platform including the addition of high-fidelity graphics to SpatialOS projects. The beta is available only on Windows-based development systems at present.
“We’re delighted that our Unreal integration has reached this level of stability, eight months after we first revealed it,” said CTO of Improbable, Rob Whitehead. “This is a huge step for our platform – the Unreal Engine and Epic have been cornerstones of the games industry for several tech generations, and our team has grown up with games like Gears of War and Unreal Tournament. We’re already supporting third-party studios familiar with Unreal in their work on the next generation of games - and we’re always looking for more.”
“Any integration that enables developers to push their boundaries and go that extra mile has to be a good thing, but this initiative is a massive win for both developers and gamers,” added European territory manager for Epic Games, Mike Gamble. “We’re looking forward to working closely with Improbable and excited to see what results in the coming months.”
Improbable recently completed a Series B funding round led by Japanese investment bank SoftBank which raised over $502 million for the company to expand and develop. Other developers have come on board with the virtual world development software including UK-based Jagex and Automaton, who are developing projects using Spatial OS.