Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.
IKinema has reached a deal with Nintendo to allow developers to take advantage of its popular RunTime middleware when developing for the Switch, effective immediately. Great news for developers already using the tech in their Xbox One, PS4, PC, Mac, Linux, iOS and Android games, who are thinking of porting to the Switch with minimal fuss.
"We're thrilled to have signed this license agreement with Nintendo," said IKinema Founder and CEO Alexandre Pechev. "RunTime’s powerfully fast and advanced technology has long thrived serving other popular platforms, catapulting game titles to new heights. It makes sense to grant Nintendo Switch game developers access to the same outstanding tech, so they too can create games with life and realism, enabling their players to enjoy advanced interaction and memorable gaming."
If you’re not already using RunTime, IKinema’s inverse kinematics solver tech, then you can integrate it into any game being developed in Unreal Engine 4 by purchasing a license. These licenses scale according to your team size and income, with an indie version available for just £99. Larger studios can apply for an evaluation version to test it out before plonking down the dosh.
For examples of how RunTime can be used in (and out of) games, check out the IKinema website. The company also offers middleware for development of VR and AR projects. Just in case there are any of you out there still interested in doing that.