HTML5: What does 2013 hold?

HTML5: What does 2013 hold?

By Softtalkblog

January 16th 2013 at 1:32PM

Intel Developer Blog: A look at the next twelve months for the ever-relevant platform

If you can cast your mind back to 2012, you may remember that there was some discussion around HTML5.

In fact, a lot of time was spent trying to work out what was coming next. For games developers the announcement last month, from the World Wide Web Consortium (W3C), may have been of interest as they released a new draft of specifications referred to as HTML5.1. This initial release is part of an overall objective of the W3C to establish a firm, formal HTML standard. Here are a few snippets from W3C on the release:

CEO Jeff Jaffe announced how HTML can revolutionise the web and smartphone apps:
"As of today [19 Dec], businesses know what they can rely on for HTML5 in the coming years and what their customers will demand. Likewise, developers will know what skills to cultivate to reach smartphones, cars, televisions, ebooks, digital signs, and devices not yet known."

Ian Jacobs, a W3C spokesman, then spoke of some of the benefits of HTML5.1:
"They will relate to improvements to video captioning and fast seeking, better forms including input modes and autocomplete, spell checking, better image accessibility, and more powerful iframes."

At present, the release is just one-step down a long path of updates to come and we should to see the formal standardisation around Sep 2014. For now though, many HTML5 features are already in place and you can, if you aren’t already, start using them.

For Intel, the love affair with HTML5 also looks set to blossom further in 2013 and they are keen to help highlight the opportunities it brings to games developers over the coming months (and years!). Intel believes there is great importance in getting games developers using HTML5 so that they can deploy their apps and games on nearly all platforms.

Why Intel Loves HTML5

If you are just a starting out games developer then why not visit the HTML playground to get some help with your code. It’s been built with simplicity in mind, lets you see, in real-time, how the changes you make to code will change the results in your sandbox.

If you have been doing it for years, then perhaps the Intel HTML5 Development Environment is more your scene. This BETA Limited space lets you connect with experts, distribute your apps and get help to grow your business.

Before the tipping point comes and HTML5.1 is officially released, why not visit the Intel Developer Zone to see what you can be doing in the meantime with your games and apps.

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This blog post is written by Softtalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.