GoldenEye director Hollis hopes for breakthrough

GoldenEye director Hollis hopes for breakthrough

By Rob Crossley

December 1st 2010 at 12:10PM

Bonsai Barber creator wants to â??push the fieldâ?? on return from hiatus

Martin Hollis, the popular director of N64 title GoldenEye who went on to found his own studio, is taking a break from coding in pursuit of creating “something genuinely new”.

"I've been making games for so long that I'm no longer interested in the pure and simple goal, which should be respected, of just making a good game,” said Hollis in an interview with Eurogamer.

“I'm more interested doing that and trying to push the field. Increasingly I feel the games that get made are typically from a fairly narrow set of possibilities, and I feel there's an incredible range of possible games that could be made.”

Hollis, who founded the Cambridge-based Zoonami in 2000, finished development of the WiiWare title Bonsai Barber last year. The title gained ground and, by April this year, was available in Europe, North America and Japan.

Now the game designer is “recharging batteries”.

Said Hollis: “I'm keeping my eyes open for new feelings, new kinds of game. I hope I'm not being too ambitious, but it's my aspiration to produce something that is genuinely new.”

The full interview article can be found here.