Jagex's Jim Sweatman offers advice on how to land a job in designing games

Get That Job: How to be a game designer

The game industry is home to a plethora of professions key to making a studio a success.

Each week we’ll shine a light on a specific role, with bite-size tips from those in the know on how to land that job.

This week we have Jim Sweatman, a senior game designer at RuneScape developer Jagex, offering specialist advice on how to bag a job as a game designer, and what it takes to be a success in the role.

“Designers are the glue that holds together the vision of the game and bring together ideas of the team. To do this, a few key things need to be a part of their character," said Sweatman.

“Make a game. Creating a game from scratch, including the art, code and audio, gives a designer the empathy and knowledge they need to interact with different individuals within a team.

“Know your role. Game design is a broad subject with lots of specialisms. Knowing whether you’re a narrative, level or systems designer is key to lining yourself up for a role.

“Be memorable. The game industry is a competitive place; you need to stand out from the rest. So be different, be interesting and be memorable so you’re the one at the top of the list.”

To read our growing collection of Get that job articles, visit our archive

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