GDC: Tripwire uses Luxology modelling software

GDC: Tripwire uses Luxology modelling software

By Stuart Richardson

March 11th 2010 at 3:44PM

Modo 401 used for characters and weapons on Red Orchestra sequel.

Modo 401, the latest modeling, painting and rendering software from independent tech company Luxology, is to be used on Red Orchestra: Heroes of Stalingrad from Tripwire Interactive.

The Modo line has been updated regularly since its original release in September 2004, with the 401 update coming out in June of last year.

The Red Orchestra: Heroes of Stalingrad project is being built on Epic Games' Unreal Engine 3, and is said will be a multiplayer PC FPS.

"Modo has proven to be essential in our art pipeline; its grid snapping and alignment tools are very handy in blocking out levels and creating modular pieces for the in-game environment," said Tripwire Interactive art director David Hensley.

"The end result was that we were able to create a game that was feature-rich and visually compelling. I can't imagine life making video games without modo on my computer," he added.

Modo combines with most other off-the-shelf software applications such as ZBrush, 3ds Max and Photoshop.