Vision Engine maker gives devs the tools to make triple-A experiences on mobile
Havok has unveiled a complete end-to-end mobile 3D game production engine that will be freely available to developers.
Known as Project Anarchy, the technology company unveiled the new game engine at GDC 2013 in San Francisco on Tuesday.
Developers are free to build and release games on a wide selection of mobile platforms without commercial restrictions on company size or revenue.
Project Anarchy includes Havok’s Vision Engine together with access to the firm’s respected suite of Physics, Animation and AI tools, which are used in franchises such as Halo, Assassin’s Creed, Uncharted and Skylanders.
The free download will also include a range of game samples and tutorials to help the mobile development community get to grips with the software.
As part of this initiative, Havok is to launch an online community to promote and support developers through all stages of production via a dedicated website. Project Anarchy will also encourage free sharing and collaborative development of extensions and customizations by the community.
Havok will be giving open previews of the technology on the main show floor throughout GDC.
“We’re consistently blown away by what the triple-A industry creates with our technology,” said Ross O’Dwyer, head of developer relations at Havok.
“We’re really delighted to be able to offer these professional grade tools to mobile developers for free and we look forward to supporting the mobile game development community to make some stunning games with the technology over the next few years.”
Project Anarchy will be available for download this spring and will be demoing on the show floor at GDC South Hall Booth #1142.
More information is available at GDC booth or at www.projectanarchy.com.
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