GDC 13: All the news from day two

GDC 13: All the news from day two

By Develop Staff

March 27th 2013 at 12:20AM

All the major announcements, interviews and insights from Tuesday right here

Miss anything from the second day of GDC 2013? Develop has you covered with our round-up of all the day’s biggest news.

Below we have another 20 articles straight from the event, featuring more tech announcements, session news, interviews, development advice and much more.

Today's highlights include Havok's new free game engine Project Anarchy which looks to shake up the mobile space, Facebook's game centre development resource for browser, iOS and Android and Sony's push for indie gaming by snapping up 25 developers to support its array of PlayStation hardware, to name but a few.

Don’t forget you can keep up with all the news from GDC as it happens throughout the week right here.

We also have our mobile app if you want to read news on the move. And don’t forget you can also check our Twitter account and Facebook page.

Readers can also join in on the big discussions and debates emanating from the event through our LinkedIn group, which is home to hundreds of developers discussing industry topics.

Tuesday, March 26th

Candy Crush Saga firm King rebrands as mobile audience booms
25 indies sign up for PS4, Vita and Mobile
Video: Havok brings triple-A to mobile with Project Anarchy

Sony in it to win it with PS4, says Zombie dev
Devs champion emotion in games

Zeptolab on quality over quantity in mobile

Facebook opens game developer centre

Facebook paid out $2bn to devs in 2012

World of Tanks Blitz rolls on to mobile and tablet

Terrifying horror game Daylight debuts trailer

CryEngine 3 demo spotlights licensee games

PS4 takes on free-to-play with Blacklight

GamesAnalytics introduces self-serve toolkit for F2P games
Q-Games reveals PixelJunk Inc trailer
Havok unveils free 3D mobile game engine
Data expert tells devs to be cautious about data
Shank dev: 'There's no excuse for crunch'
Expanding your game's cast
Spector: Games don't need to imitate films