Cloud-based, free-to-use coding tech to launch in beta at Intel Developer Day
A new free-to-use games development platform named Freedom Engine is poised to go into beta, offering devs a brower-based, cloud platform for making games.
The Freedom Engine, set to open its beta this month at the Intel Developer Forum, will offer a range of development tools and a unique scripting language conceived to be easy to use for games makers of every level.
Users interact with the engine purely through a web browser, and all games in progress are stored in the cloud on the tool's maker's client side.
At beta the engine will only support HTML5, but is set to support deployment to Windows, Android iOS and Mac will be added in the coming weeks and months.
“There are literally millions of passionate game developers all around the world yearning for a way to bring their ideas to life,” said Lee Bamber, CEO of Freedom Engine. “Freedom Engine offers everyone, regardless of their financial resources, an opportunity to create and deploy the fantastic concepts they’ve been dreaming up and share them across social media. In particular, we want to give indie and hobbyist developers the deployment resources they’ve always felt were out of their reach.”
Freedom Engine features a range of elements that serve to give developers the building blocks needed to create complete games, with sprites, sound effects, music, collision detection and 3D commands available as part of the beta release. Other extensions such as a 3D physics system are set to be added at a later date.
“It’s also an honour and a privilege to present our platform for consideration at the Intel Developer Forum,” Bamber later added. “We truly believe Freedom Engine has the potential to change the way games are developed today, and we can’t wait to share this concept with the broader development community.”
Users of the engine are only charged for storing their content made via the engine. Various storage milestones relate to different pricing deals.
The beta will be launched on September 12th, during the Intel Developer Forum event which runs from September 11th to 13th.
Those wishing to use the engine will be able to do so as of the 12th using any WebGL-enabled browser such as Chrome or Firefox, through the engine's official website.