Forza developer Turn 10 explain how they helped development of the Xbox One X

Forza developer Turn 10 explain how they helped development of the Xbox One X
Sean Cleaver

By Sean Cleaver

October 10th 2017 at 3:54PM

The developer and Microsoft explain their close working releationship for hardware development

The development of any console is a two-way process with game developers. The development of the PlayStation was drastically improved by Mark Cerny after the development of Knack revealed that more RAM was needed in the console.

The Xbox One X is no different and Forza Motorsport developer Turn 10 Studios has gone in depth about their role in helping make the upcoming console to the Xbox Wire news feed. Speaking with studio software architect, Chris Tector, the interview not only talks about the development of Forza Motorsport 7 but how showing off the ForzaTech engine running on a PC using Direct 3D 12 at GDC 2014.

“We really felt like that was going to move things forward for developers on the PC, but also be able to bring a lot of console titles over to the PC," said Trector. "“It was something that we could do that would really help again with that whole platform, and really help all developers along."

Trector also talks about the initial Project Scorpio SDK, which was delivered to the studio only in early 2017, and how they'd managed to optimise their game to run on the hardware. "We had one of the platform graphics guys comes over and he had a box full of parts, and he dumps them out on the desk, a motherboard, and hard drives, all hooked up with random cables and loose on the desk. But it’s a Scorpio… and it’s running! And then we get the title ported to it in literally two days.”

You can read the full feature on the Xbox Wire. For more Xbox One development stories, you can also read up on how Playground Games and The Coalition started making HDR ready games for the Xbox console family.