First half of 2010 shows a closing gap between digital and physical spend
NPD said gamers spent up to $2.9 billion on digital online goods, against $3.7 billion on console and PC games purchased in stores in the first half of 2010.
The digital goods figure includes revenue from used games, game rentals, subscriptions, full game digital downloads, social network games, downloadable content, and mobile game apps.
Dollars spent on physical retail items such as hardware, software and accessories still accounts for the majority of the total consumer spend.
Story originally published on Mobile Entertainment