Develop September: David Cage, Unity, photorealism, Yoshida on indies

Develop September: David Cage, Unity, photorealism, Yoshida on indies
Aaron Lee

By Aaron Lee

September 6th 2013 at 11:23AM

Also inside: Next-gen photorealism, UI for VR, Autodesk talks indies, 100 tips for studio success, Wargaming, King and more

The new September issue of Develop is out today through your browser and on iPad, as the print edition makes its way to subscribers.

Those eager to be the first to see the new issue can subscribe to the iPad or digital version of the magazine for just £14.99 a year, or buy the September issue for a one-off payment of £1.99. The print issue is currently being delivered across the globe to studios and individuals throughout the industry.

The latest issue features:

• David Cage shares his experience of making Beyond: Two Souls

• Shuhei Yoshida on how indie games may serve as the new console-killer app

• Our in-depth look at graphics and rendering explores the reality of achieving photorealism, with a host of exclusive images from Epic Games and Realtime UK

• We investigate the challenge and opportunity of creating UI for Oculus Rift

• Games makers from the recent Develop 100 offer 100 essential tips on making your studio a success

• The Wargaming CEO Victor Kislyi talks Queen, The Rock, chess, Civ and his life making games

• Unity and Autodesk lift the lid on their new tools and services

• A preview of the upcoming and unmissable London Games Conference

• Kostas Zarifis shares frank lessons learned from a failed Kickstarter campaign

• King provides an insight into its London studio

• Our region spotlight zeroes in on the UK's longstanding Midlands games hub

• NaturalMotion details its new Euphoria character animation tool

• Exient's XGS engine investigated

• And our expert columnists Rick Gibson and Tim Heaton are on-hand to deliver insight and analysis on matters currently affecting the industry

Grab your iPad edition here, or view your digital edition here.