Our two-week focus on the cutting edge of sound design
This morning Develop kicked of a two-week focus on game audio, which will see 10 articles published over the coming days; each addressing a different area of sound design and the associated disciplines.
Starting today with a look at AI-generated audio and adaptive audio penned by noisebuffet.com’s Ben Long, the special will also see Blitz detail the
important role of the audio programmer; Nimrod’s Marc Canham on going from games to film; The Audio Guys discuss working across the Atlantic on Forza 3; Dolby discussing its services for developers; the benefits of early casting; and John Broomhall putting Blur’s audio under his Heard About microscope.
Check back in our features section every day for a new addition to the focus, which runs until Friday 30th October.