Issue 99 with subscribers and available to read online for free
It's Monday. You don't really want to be at work, do you? Well, if you fancy a bit of procrastination, you're in luck: the latest issue of Develop is out today.
This month, we've got a look at how Ubisoft Montreal manages what's possibly the world's biggest development team on Assassin's Creed 2, and how it's using that team's skills to also break into the world of film.
We've also got an interview with Nintendo's Laurent Fischer about Nintendo's new push for WiiWare and DSiWare, plus we travel to Cambridge to see Frontier's sequel to LostWinds, the star in WiiWare's launch crown.
Then, there's our mammoth game audio special - 11 pages of articles written by the game audio industry's leading lights, touching on subjects such as: the making of Blur and Forza 3's audio, the benefits of casting for actors at the beginning of a project, transitioning from games to film, adaptive and generative audio, and the importance of the industry's unsung audio programmers.
Then, of course, there's our usual technology coverage, including an interview with NaturalMotion on taking their middleware to the iPhone, the second part of our MMO engine round-up, a look at GarageGames' new Torque 3D, and a tutorial from Eiconic's Graeme Monk on how to run a distributed studio.
Add in our usual sparkling opinion and analysis columnists, a healthy dose of games development news and event previews, and you've got yourself a jam-packed issue.
So, stop slacking and get reading - download the PDF here, or view the magazine in your browser thanks to those whizz-kids at Issu here.
We'll be back next month as always, with a very (slightly) special 100th spectacular celebration (issue). Comments, criticisms and chastisement welcome, as always, to the firstname.lastname@example.org.