Develop June: Is Infinity Ward back to its best?

Develop June: Is Infinity Ward back to its best?
Will Freeman

By Will Freeman

May 31st 2013 at 10:30AM

Our latest issue takes a look behind the scenes at Infinity Ward and Call of Duty: Ghosts

The new June issue of Develop is out today through your browser and on iPad, as the print edition makes its way to subscribers.

Those eager to be the first to see the new issue can subscribe to the iPad or digital version of the magazine for just £14.99 a year, or buy the June issue for a one-off payment of £1.99. The print issue is currently being delivered across the globe to studios and individuals throughout the industry.

The latest issue features:

• An interview with Call of Duty: Ghosts development lead Mark Rubin and a look at Infinity Ward's attempt to return to greatness

• Why psychology matters to games design

• Experts share advice on the best studio management and HR strategies

• Stainless Games shares advice on the modern Agile methodology

• Former Sensible Software developer Jon Hare shares a life spent with games

• AI goes under the Develop microscope

• A visit to the Berlin games hub

• OptiTrack's Motive middleware profiled

• Epic on the HTML5 build of Epic Citadel

• Havok: A brief history

• A look at the Develop in Brighton conference's audio track

• And our expert columnists Rick Gibson and Sophia George are on-hand to deliver insight and analysis on matters currently affecting the industry

Grab your iPad edition here, or view your digital edition here.