Develop June: Develop cover stars discuss a decade in games in the 150th issue

Develop June: Develop cover stars discuss a decade in games in the 150th issue
Craig Chapple

By Craig Chapple

May 29th 2014 at 12:22PM

Print and digital editions out now, also features racing special, the latest developments in AI and much more

Develop June marks the 150th issue of the magazine. To celebrate we invited a roundtable of past cover stars to discuss how development has changed in the last decade.

Elsewhere in the issue, available now, we have five pages dedicated to racing games, a chat with Wargaming on its ever-grown ambitions for world domination and a look at the latest developments in AI.

The print edition of our June issue is on its way to subscribers. Not a subscriber? No problem – you can read Develop through your browser and on iPad. The iPad or digital version of the magazine costs just £14.99 a year, or you can buy the June issue for a one-off payment of £1.99.

The latest issue features:

  • 150th issue roundtable: Develop cover stars, David Braben, Ian Baverstock, Nina Kristensen and more discuss the game industry’s past and future
  • Racing special: Develop asks where the future of innovation lies on one of the UK industry's most popular genres
  • Wargaming discusses why its mobilising its resources for an attack on console, mobile and eSports
  • XCom creator Julian Gollop on returning to his roots and the secrets to Kickstarter success
  • We analyse whether top talent can really be replaced at the top studios and more in #DevelopJobs
  • We ask how AI is developing as the new era of console gaming takes hold
  • Craft Animations on its new camera animation tool, Craft CameraFX
  • 12 graphics and rendering tools to make your game shine
  • Key release: Simplygon 6
  • John Broomhall talks with Evolution Studios about the beats of PS4 racer DriveClub
  • Epic on the importance of community for Unreal Engine 4
  • A look at how Microsoft’s Visual Studio can help indies and triple-A devs manage their projects
  • Testronic talks about the importance of collaboration for mobile game testing
  • The role Unity played in the development of Fireproof’s The Room Two
  • Pitbull’s Robert Troughton on finding your niche as a start-up
  • A tutorial on how to bring your Objective-C games to Android using Marmalade Juice
  • Alex Ward on the issues facing Xbox One, and how to solve them
  • Nick Gibson questions whether mobile games can save Japan’s struggling game industry
  • ARM’s Olga Kounevitch on how to get the most out of smart devices

You can read the digital edition through your browser and on iPad.