Develop July: The audio special

Develop July: The audio special
Craig Chapple

By Craig Chapple

July 14th 2014 at 9:46AM

Print and digital editions out now, also features a look under the hood of Silicon Studio's Yebis 2 and why devs are embracing procedural generation

Develop July features in-depth insight into the world of audio with leading experts discussing why it’s so important to games and tips and tricks on how to get the most out of sound.

Elsewhere in the issue, available now, we speak to Silicon Studio on building the Japanese business and what its flagship middleware Yebis 2 offers developers, take a look at the increasing use of procedural generation in games and chat with directors on making the transition from TV and film.

The print edition of our July issue is on its way to subscribers. Not a subscriber? No problem – you can read Develop through your browser and on iPad. The iPad or digital version of the magazine costs just £14.99 a year, or you can buy the June issue for a one-off payment of £1.99.

The latest issue features:

  • Audio Special: We ask leading sound designers about the state of play and the latest tips and tricks in the world of audio
  • Directors discuss the challenges and opportunities for their peers in games
  • We ask Freejam how to scale up an indie studio
  • Philip Oliver discusses life at Radiant Worlds, plus much more in our #DevelopJobs section
  • Silicon Studio on its flagship post-processing effects middleware Yebis 2
  • Experts discuss why procedural generation is becoming widely used by triple-A and indie developers alike
  • Why PlayCanvas has taken its game engine to the cloud
  • A tools guide for top audio middleware
  • John Broomhall talks with Develop Award winner Stafford Bawler on creating the sounds of Monument Valley
  • Nick Gibson looks at the rise of Tencent, a firm set to be bigger than EA and Activision combined
  • Team17’s Debbie Bestwick on why developers must never let go of their IP
  • Key Release: Morpheme 6
  • Epic discusses how UE4 can be used for mobile as well as consoles and PC
  • Imagination Technologies and Codemasters on bringing console-quality graphics to mobile
  • How Unity formed the basis for Monument Valley
  • Geomerics discusses the value of research and development projects
  • Why BAFTA is backing Brains Eden to support the next generation of dev talent
  • FAQ: Nathan Vella

You can read the digital edition through your browser and on iPad.