Develop August: Awards recap, PS4, Xbox One and more

Develop August: Awards recap, PS4, Xbox One and more
Aaron Lee

By Aaron Lee

August 9th 2013 at 12:30PM

Also inside: Epic's founders tell their story, Mark Cerny in conversation, Malta's games hub, pipelines in focus

The new August issue of Develop is out today through your browser and on iPad, as the print edition makes its way to subscribers.

Those eager to be the first to see the new issue can subscribe to the iPad or digital version of the magazine for just £14.99 a year. The print issue is currently being delivered across the globe to studios and individuals throughout the industry.

The latest issue features:

We talk with Mark Cerny, the lead system architect of the PlayStation 4, about how his varied career made the console what it is today

• Indies respond to Microsoft's announcement about self-publishing on Xbox One

• Develop Industry Excellence Awards winners share their reactions on accepting their accolades

• Epic founder Tim Sweeney and vice president Mark Rein share the amazing story of their studio, which started in a basement in rural Maryland, and consider what it means to have received the Develop Legend award

• We speak with Mark Yeend, head of audio at Microsoft Studios' Central Media Team, about the Xbox One's aural clout

• Vicon introduces its new head-mounted mo-cap system Cara, which hopes to range the animation sector by democratising 3D data for facial animation

• Develop explores the complex world of workflows and pipelines

• We take you on a visit to Malta; a tiny island with a big games development secret

• InnoGames offers advice on managing creative risk in a changing industry

• Kalydo's distinct cloud solution goes under the Develop microscope

• Spotlight on Geomeric's role in lighting The Bureau: XCom Declassified

• Marmalade talks bringing classic IP to mobile

• And our expert columnists Rick Gibson and Craig Laycock are on-hand to deliver insight and analysis on matters currently affecting the industry

Grab your iPad edition here, or view your digital edition here.