Develop 120: How Criterion beat crunch

Develop 120: How Criterion beat crunch
Will Freeman

By Will Freeman

September 7th 2011 at 12:07PM

September issue looks at racing studio's secret tech, the MMO space, the finer points of making a game trailer, and more

The recent actions of Team Bondi and comments by Michael Pachter have put the issue of crunch back in the industry spotlight, and rightly so.

Criterion is tackling crunch with technology, and thinks it finally has a the practice on the ropes. This month's magazine cover feature looks at how the studio's secret tech can see crunch coming and stop it dead.

We also speak to the developers and technology companies leading the charge taking new MMOs into the future, and explore the finer points of crafting video game trailers.

Elsewhere motion control goes under the Develop microscope, and we examine how you can protect your business from the recent wave of games industry-obsessed hackers.

There's also all the latest tools, tech and service news, and opinion from industry leaders.

You can read it all right now, either by downloading the Digital Edition of this month's Develop magazine, or by viewing it in your browser here.