Dev discovers loophole for Xbox DLC approval

Dev discovers loophole for Xbox DLC approval

By Rob Crossley

September 24th 2010 at 10:52AM

Super Meat Boy developer will pump new levels into the game without MS checks

The development studio behind Super Meat Boy has found a way to bypass Microsoft’s content approval process on the XBLA platform.

Super Meat Boy will be released with a loophole that allows its developer to pump more levels into the game, at will, without needing Microsoft’s approval.

Studio Team Meat says it has managed to pull of the trick using Xbox Live’s Title Managed Storage (TMS) process. It apparently took the studio’s co-founder, Tommy Refenes, just a single week to make creative use of the TMS.

All the additional content added to the game post-release will be free.

“In a world where it costs $2 to unlock content in a game that you’ve already purchased, it is nice to have the power to totally say fuck you to that system and go our own way,” Refenes said on the Team Meat blog.

“As we upload content there are no micro transactions to play new chapters and we can basically do whatever we want with these chapters and it costs you, our adoring fans, nothing. We love you.”

It was suggested that Micrsoft had in some way seen and approved the idea.

“We were worried about [what Microsoft thought] but, in the end they actually welcomed it because they want developers to do anything and everything with their service that makes them stand out.

“No one has ever done anything like this in the history of XBLA as far as we (and our people at MS) know and it’s seriously the most awesome use of it ever”.