Indie outfit GlobZ behind TwinSpin; the first ever commercially released game made using Autodesk Scaleform
'Play tests did flag them as a problem, but they didn't reveal the severity of it'
Lead designer and creative, animation and narrative directors removed from Patriots
Polytron director awarded for his energy, belief and resolve in finishing XBLA game Fez
Drew Karpyshyn's decision to leave Mass Effect developer 'completely amicable'
Publisher 'couldn't find right formula for success' at former Action Pants developer
Quebec mega studio loses another key man
Quebec Court of Appeal overrules March injunction prohibiting the taking of staff with 'non compete' clauses
Ian Kelso to take on 'expanded role' as CEO of Canadian Interactive Alliance
New division to build Hitman title; Publisher also outlines plan to bolster its Deus Ex studio Eidos Montreal
Piranha Games to take advantage of engine's physics based animations and destruction system
Instability has had a huge impact on outsourcing for our US customers, says Di-o-matic
Buyout 'paves way for comprehensive AI solution'
New fund initiative could offer local indies as much as CA$3 million
Studio reports 45 employees let go, less than the rumoured 75 per cent
Too Human developer yet to confirm rumours
Scaleform, MotionBuilder, Maya and 3ds Max middleware licensed
Untapped consumers worth '$600 million in total market revenue across North America'
Development platform to offer web app and game creators multi-threaded performance
Shift away from UK 'passes savings onto the customer', outsource firm says
Government support gives Quantic Dream an edge
Get involved in the definitive guide to the region
Unite 11: Acquisition of animation tech start-up Mécanim sees engine outfit establish base in global gaming hub