Master agreement sees NaturalMotion tech applied to Bodycount and beyond
NaturalMotion, the design tools provider that span out from its humble roots at Oxford University, has arrived at what is possibly the firm’s biggest contract yet – a long-term deal with UK stronghold Codemasters.
The agreement between both parties begins with Bodycount, the latest FPS project underway at Codemasters Studios Guildford. NaturalMotion is providing its Morpheme animation engine to the studio, though the wider agreement will see Morpheme licensed out to a number of other Codemasters projects.
Codemasters CTO Bryan Marshall said that the Morpheme engine “integrates perfectly” with the studio’s famed EGO Game Technology Platform.
“The Morpheme engine and tools enable fast and compelling content creation, driving Bodycount’s explosive animations to new heights,” He added.
Andy Payne, the VP of sales at NaturalMotion, revealed his delight at signing the agreement.
“We were very excited about seeing the results of our master agreement with Codemasters, and the latest, highly-praised sighting of Bodycount at E3 demonstrates the talent of the team working on the title. We look forward to supporting them as they push the FPS genre in this new, explosive direction.”